I had been quite content with the original content of this post; having elaborated upon the most grievous of mistakes a Host may commit with their group, when my wandering eye caught happened upon a most intriguing piece of information. So enraptured was I with this crucial document, my initial plans were swiftly abandoned, and I shelved the project in favor of this presentation. But first, some background, for the stage of this chance discovery must be properly set.
As possibly evidenced by my writing, my understanding of the tabletop gaming world in general may be considered somewhat 'shallow'. Though I do have a firm grasp on the crucial, basic guidelines of hosting a successful game, my experience with the variety of systems and themes available leaves much to be desired. This is due largely to my limited financial resources, leaving me quite cautious to branch out and experiment with a style that may possibly be ill-suited to my group, however open-minded they may be. A problem such as this, though daunting, is often remedied with a measure of accurate information. That is, if I knew what to expect from a foreign system, I could work with my players to ensure a successful transfer.
Unfortunately, the existence of a centralized and (most importantly) impartial collection of data on the various game types available for play had continuously eluded me...
Now, I know better than to foolishly rush in and assume this chart to be the ultimate summary of all things related to role play, but I've yet to find a credible source to properly assess this information and/or debunk it. If any of you, my readers, would like to share a personal thought, experience, or suggestion regarding this picture and its contents, please don't hesitate to do just that.